Memory System and BugfixesIn the video above, I show the new sliders, the better pause button, the new Knowledge bar controls, and the new memory system. Memory SystemThe memory addition is the newest major feature to be added to the game. The general concept of it is that, every couple of seconds, each Crewmate will have a chance two forget two random pieces of memory. Forgotten memories have their text set to a red color and will not be usable in the soon-to-be-added voting discussions. Crewmates can have, at the very least, 8 memories that aren't forgotten. This prevents the system from leaving the Crewmates with no usable memories in discussions. Also, main menu has had the "Forget Memory Chance" slider added to it as well to allow the user to specify what percent chance the Crewmate will lose 2 memories every 2 seconds. If I have bonus time, I'd like to be able to update the sliders page to allow the spectator to specify the memory loss chance, the number of memories lost, and the delay between memory loss checks. Bugfixes/PolishAs was mentioned in the last update, I had three areas of concern when it came to bugs and polish. Here are the three issues I tackled and the solutions I came up with to solve them:
Green is able to see past all of the Crewmates standing in front of him so he is now able to register Blue, Turquoise, Red, and Gray even though Blue is directly in front of his line of sight.
Crewmate Dead BodiesI was also able to implement a dead body drop for whenever Innocents are killed. The gravestones act at the representation of a Crewmate's dead body in the simulation. Currently, these dead bodies hold the last Crewmate Information state that the Innocent had, which is how the dead bodies record who was killed and what room they were killed in. Crewmates are currently able to see these dead bodies on the ground and are able to send up a print message stating whose dead body they found. This function will be updated to begin the Voting Discussions scene in the next update. What's Next?Next week marks the second half of the Crewmate's reasoning and understanding: learning through Dialogue. To accomplish this next part of the system, I will be working on:
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Coleman LevyWelcome to my blog! Archives
August 2021
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