Who's the killer?As previously mention in the Week 3 update, I wanted it to be easier to identify who is the Killer in the simulation. To accomplish this, I've made it so that any Crewmate designated to be a Killer will have this Axe attached to their back. With a little free time, I'd like to have this weapon socketed to the mesh, but this will definitely work for now. Task Progress BarOn top of giving the Killers weapons for their murder sprees, I've added progress bars to the Crewmates to indicate how long their task takes for them to complete. This task bar will be cancelled and reset if they are killed in the middle of their task, similar to how a task is cancelled by a kill in the real Among Us. What's Next?Next week is focused around the simulation being able to complete through the ending of the simulated game. To accomplish this, I will be creating Task Victory for Innocents and the Killer Victory for the Killers. To accomplish this I will be working on:
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Coleman LevyWelcome to my blog! Archives
August 2021
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